Series: Generation 1 I take a licking and keep on kicking.
A rolling bucket of bolts. Always looks like he just lost a demolition derby. Willing to take big risks on the battlefield because he's in such a state of disrepair. A deadly, devastating warrior. Adept at ramming his enemies and then running them over. Nail-studded tires can tread over anything. Also able to emit viscous oil slicks that send his enemies into a tail spin. Armed with heavy-duty rocket launchers that fire mercury-tipped explosives.
Ruckus looks okay as a robot, his top-heavy figure complemented by the twin rocket launchers on his shoulders, making him look like a muscular swimmer. Like all Triggercons / Triggerbots the twin cannons he carries as weapons can be deployed by a trigger-mechanism (hence the name) and snap up from behind his back and onto his shoulders, which doesn't look half-bad. Only drawback are his skinny legs, which can bend at the knees but can't move independently. His arm posability isn't much better, but at least they can move seperately. So overall okay considering the time he was made in, but nothing special.
A kind of dune buggy serves as Ruckus' alternate mode. In this mode his twin cannons can either fold down into the sides or be deployed slightly upward. The car mode doesn't look that good, though. Since the transformation bascially involves folding in the legs and putting the robot down on his stomach there isn't too much play value to be found here.
Not sure why I bought Ruckus. I kinda like the triggerable (is that a word?) shoulder cannons, but that's about the only positive thing I can say about him. He's not bad, but the only thing even remotely interesting about him is his gimmick and it simply isn't enough to make him a good figure. I bought him as part of a very cheap package together with Landfill
, so call this one an impulse-buy and forget about it.